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1. Bounty Hunting - Making it a good career option - in Player Features and Ideas Discussion [original thread]
/signed Really want a new bounty system, there's no point to the current one.
- by Brain Kill - at 2007.03.29 17:27:00
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2. A simple Interface improvement for Combat [with pictures] - in Player Features and Ideas Discussion [original thread]
/signed love it
- by Brain Kill - at 2007.03.29 17:26:00
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3. Ferox help - in Ships and Modules [original thread]
Just a note, if you know your going to be facing sentries fit yourself up with heavies, if not used 250s.
- by Brain Kill - at 2005.12.27 13:20:00
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4. [RMR] Railox setup - in Ships and Modules [original thread]
I personnaly have a much lower budget than you High- 2 heavy missile launchers 2 150mml rails 3 250mml rails Mids- Named medium booster (I could probably fit a large but I use it mostly for inbetween groups). Large T1 shield extender (Brings me u...
- by Brain Kill - at 2005.12.22 11:24:00
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5. Newbie: Osprey loadout - in Ships and Modules [original thread]
Edited by: Brain Kill on 21/12/2005 12:07:23 Granted I have many more skills but I fit 3 miner II's and a heavy missile launcher. The only thing that doesn't increase my cap recharge rate on my mids or lows is my shield booster. You can run th...
- by Brain Kill - at 2005.12.21 12:06:00
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6. Viable setup? - in Ships and Modules [original thread]
Edited by: Brain Kill on 09/12/2005 23:04:14 Edited for stupidity
- by Brain Kill - at 2005.12.09 22:54:00
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7. Further Drone Nerfage - in Ships and Modules [original thread]
If it is nerfed that much, cancel your subscription. If the majority agree with you then ccp will make ammendments. If not then thats just one less idiot playing.
- by Brain Kill - at 2005.11.17 21:20:00
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8. Moa: A Case for an Ugly Bird - in Ships and Modules [original thread]
*cough* symmetry Imo the bantam is the ugliest thing I have ever seen, I frequently refer to it as the flying pig. I kinda made my picture to match the ships complete purdy'ness!
- by Brain Kill - at 2005.11.17 20:54:00
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9. which bc is the best in 4 races, and what is the best fit for them? - in Ships and Modules [original thread]
For low missions in a ferox you might want to try- 4 heavy launchers 3 dual 150 mml railguns (uranium only) medium shield booster webber 2 x em shield resisters ballistics power manager of some sort (increased cap recharge rate etc) Get your ...
- by Brain Kill - at 2005.11.01 17:41:00
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10. GLB Beauty Test - in Intergalactic Summit [original thread]
Edited by: Brain Kill on 19/10/2005 16:56:05 Name: Brain kill. Race: Caldari. Bloodline: deties Occupation: Missile boatier. Hobbies: Sniping and trying to save money for a better ship but failing. Likes: Missiles, sniping, crazy ass huge batt...
- by Brain Kill - at 2005.10.19 16:53:00
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11. Stealth Bombers - in Ships and Modules [original thread]
I personally would love to see them travel really fast and have what I would class as heavy rockets. Basically these rocket launchers spurt out 10 heavy rockets almost at the same time but take a while to reload. The plan being to rush over them w...
- by Brain Kill - at 2005.10.19 16:47:00
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12. Eagle 4tw! - in Ships and Modules [original thread]
Have you tried a rocket launcher and a heavy (if you can cram it in there), the rockets should be pretty useful to kill drones or frigs at closeramge while the heavy hits them as they come in.
- by Brain Kill - at 2005.10.18 18:26:00
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13. Stealth Bombers - in Ships and Modules [original thread]
If they are truly stealth then wouldn't they have built in passsive targetters? I would personnaly love to see stealth drones to give the other races (other than caldari) a chance. Drones that are cloaked untill they get within 750m but work like ...
- by Brain Kill - at 2005.10.17 08:20:00
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14. Stealth Bombers - in Ships and Modules [original thread]
I agree, cloaking should remove you from local. This would make people wonder whether you logged out or are cloaked , which would give that element of surprise.
- by Brain Kill - at 2005.10.05 19:46:00
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15. Button "Reload all Weapons" - in Player Features and Ideas Discussion [original thread]
signed I would have posted on this if you hadn't
- by Brain Kill - at 2005.10.03 16:28:00
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16. Station wars - in Player Features and Ideas Discussion [original thread]
Ive been reading up on player built stations and a good one sounds pretty invinceable. So far Ive come up with two ideas, the first being tactical missiles. I mean huge missiles that require a silo added to the station. The missiles themselves mus...
- by Brain Kill - at 2005.10.02 19:13:00
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17. Let help CCP find a role for Tier 3 BS and/or T2 BS ! - in Ships and Modules [original thread]
I love the ideas of flagships, personally I agree with the last set of bonuses posted. Where caldari get seige bonuses.
- by Brain Kill - at 2005.10.02 13:18:00
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18. Stealth Bombers - in Ships and Modules [original thread]
Ok That Idea has been removed, can you comment on the rest of the post?
- by Brain Kill - at 2005.10.02 11:11:00
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19. Caracal Setups - in Ships and Modules [original thread]
If your trying to beat anything smaller than you use assults, if your trying to take something biggI hit more If I stop, shoot one ship once then get them all facing me. This way they're less likely to dodge my missiles as long as they don't get w...
- by Brain Kill - at 2005.10.02 11:10:00
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20. Stealth Bombers - in Ships and Modules [original thread]
Edited by: Brain Kill on 02/10/2005 11:03:48 The Idea above Is true but way to overpowered. They shouldn't be able to shoot whilst cloaked, warp yes but not shoot. IMO they should be able to cloak without cap usage but whilst cloaked can only ...
- by Brain Kill - at 2005.10.02 11:00:00
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